P+ - Meta Knight - Subaction - EntryR

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Stats

IASA: None
Subaction Index: 0x1c2

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x74) }

GFX

  1. loop 4 times:
    1. SyncWait(3.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 4, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 5.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    4. SyncWait(3.0)
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 5.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    6. SyncWait(3.0)
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 4, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 5.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. AsyncWait(40.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 4, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(2.0)
  2. SoundEffectOther1(826)
  3. SyncWait(24.0)
  4. SoundEffect1(814)
  5. SyncWait(24.0)
  6. SoundEffectOther1(743)

Other

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 2 }
  3. ArticleVisibility { article_id: 0, visibility: false }
  4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  5. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(false)] }
  6. TagDisplay(false)
  7. AsyncWait(35.0)
  8. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 2 }
  9. ArticleVisibility { article_id: 0, visibility: true }
  10. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
  11. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(true)] }
  12. TagDisplay(true)
  13. AsyncWait(44.0)
  14. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }